Creating Basic AI
In GameMaker Studio, creating basic AI involves using GML (GameMaker Language) to define behaviors for game entities. Here's a basic example of creating AI for enemy movement:
Create an Object: First, create an object representing your AI-controlled character or enemy in GameMaker Studio.
Coding AI Behavior:

This simple AI code moves an object horizontally (left and right) at a specified speed (speed). When the object collides with an instance of obj_wall, it changes its direction (direction *= -1), effectively making it pace back and forth.